Instant UX tips for impactful interfaces

Dive into rapid-fire UX insights designed to transform your projects. Unlock stellar user experiences with bite-sized UX tips.

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Fitt's law

Fitt’s Law predicts the time required to rapidly move to a target area, emphasizing that this time is a function of the ratio between the di...

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Error prevention

Error prevention in UX design focuses on designing interfaces that prevent user errors before they occur. It emphasizes creating systems tha...

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Goal-driven design

Goal-driven design tailors the user experience to the specific goals and tasks of the user. This approach ensures that every design element ...

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Gestalt principles

Gestalt principles are foundational theories in psychology that describe how humans perceive visual elements as unified wholes. In user expe...

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Zeigarnik effect

The Zeigarnik effect suggests that people remember uncompleted or interrupted tasks better than completed tasks. In UX design, this principl...

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Peak-end rule

The peak-end rule states that people judge an experience largely based on how they felt at its most intense point (the peak) and at its end,...

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Parkinson's law

Parkinson's Law states that "work expands so as to fill the time available for its completion." In the context of UX, this principle can be ...

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Weber's law

Weber’s Law relates to the just noticeable difference (JND) for sensory stimuli, stating that the perceived change in a stimulus is proporti...

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Sunk cost effect

The sunk cost effect is a psychological phenomenon where people continue a behavior or endeavor as a result of previously invested resources...

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Loss aversion

Loss aversion refers to people's tendency to prefer avoiding losses to acquiring equivalent gains. In UX design, this principle suggests tha...

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Unit bias

Unit bias is the tendency for individuals to prefer completing tasks or consuming resources in whole units, regardless of the unit size. In ...

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Desire lines

Desire lines refer to the paths that people create through natural usage, often deviating from prescribed routes. In UX design, observing an...

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Predictive design

Predictive design leverages data and algorithms to anticipate user needs and provide relevant suggestions or actions before the user explici...

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Analogical design

Analogical design involves drawing parallels between familiar experiences and new interfaces, making the unfamiliar more accessible by lever...

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Miller's law

Miller’s Law, derived from George A. Miller’s work, suggests that the average person can hold about 7 (plus or minus 2) items in their worki...

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Error recovery

Error recovery in UX design focuses on designing systems that not only anticipate and prevent errors but also provide clear, supportive path...

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Mobile-first design

Mobile-first design prioritizes the development of the mobile version of a website or application before the desktop version. This approach ...

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Scalable design

Scalable design refers to creating a UX that can easily adapt and grow with the addition of new features or content without compromising usa...

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Variable reward

Variable reward is a principle borrowed from behavioral psychology that involves providing rewards on a variable schedule to encourage engag...

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Negativity bias

Negativity bias is the psychological phenomenon where negative experiences have a more significant impact on an individual's state and behav...

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Storytelling

Storytelling in UX design involves using narrative techniques to convey a product's message, values, and purpose, creating a more engaging a...

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Recognition over recall

Recognition over recall in UX design emphasizes designing interfaces where users can recognize information or options rather than having to ...

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Skeuomorphism

Skeuomorphism in UX design refers to designing digital elements that mimic their real-world counterparts in appearance or functionality. Thi...

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Backfire effect

The backfire effect occurs when presenting evidence contrary to a person's beliefs only strengthens those beliefs. In UX design, understandi...

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Pareto principle

The Pareto principle, or the 80/20 rule, suggests that 80% of effects come from 20% of causes. In UX design, this principle can be applied t...

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Chronoception

Chronoception refers to the perception of time by humans and how it can be influenced by various factors. In UX design, understanding and in...

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The spark effect

The spark effect in UX design refers to creating moments that capture users' attention and spark interest or curiosity, encouraging further ...

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Decision fatigue

Decision fatigue refers to the deteriorating quality of decisions made by an individual after a long session of decision making. In UX desig...

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Discoverability

Discoverability in UX design is about making features and information easily findable for users, without them having to search extensively o...

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Temptation bundling

Temptation bundling combines a task or activity a user needs to do with one they want to do, leveraging the desire for the latter to incenti...

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Tesler's law

Tesler's law, also known as the law of conservation of complexity, states that for any system, there is a certain amount of complexity that ...

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Spotlight effect

The Spotlight effect is a psychological phenomenon where people tend to overestimate the extent to which their actions and appearance are no...

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Curse of knowledge

The curse of knowledge occurs when an individual, familiar with a subject, finds it difficult to think about the subject from the perspectiv...

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Flow state

Flow State refers to the mental state in which a person performing an activity is fully immersed in a feeling of energized focus, full invol...

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Decoy effect

The Decoy Effect is a phenomenon where consumers change their preference between two options when presented with a third option that is asym...

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Noble edge effect

The noble edge effect suggests that products or companies perceived as socially responsible or morally good are often seen more favorably by...

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Occam’s razor

Occam's razor in UX design suggests that when presented with multiple solutions to a problem, the simplest one should be chosen. This princi...

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Goal gradient effect

The goal gradient effect describes how individuals are increasingly motivated to reach a goal as they get closer to it. In UX design, this p...

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Banner blindness

Banner blindness refers to the tendency of users to ignore page elements that they perceive as ads, regardless of whether they are actually ...

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Mental model

A mental model is an explanation of someone's thought process about how something works in the real world. In UX design, aligning the produc...

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Aesthetic-usability effect

The aesthetic-usability effect suggests that users often perceive aesthetically pleasing designs as more usable. In UX design, this principl...

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Expectation bias

Expectation bias in UX design refers to the tendency of users to see what they expect to see in a user interface, which can significantly in...

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Signifiers

Signifiers in UX design are visual cues that communicate where actions can be taken and how to interact with the interface. They play a crit...

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Centre-stage effect

The centre-stage effect refers to the tendency of users to focus on central items more than those located peripherally. In UX design, this p...

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Juxtaposition

Juxtaposition in UX design involves placing elements close together to compare them or to create a relationship visually. This technique can...

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Visual anchors

Visual anchors are design elements that attract and hold the user's attention, serving as points of focus within an interface. They help in ...

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Law of similarity

The law of similarity is a principle from Gestalt psychology that suggests elements perceived as similar to each other are often seen as a g...

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Priming

Priming in UX design involves using subtle cues to influence a user's subsequent thoughts or actions. By exposing users to specific visual o...

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Confirmation bias

Confirmation bias is the tendency to search for, interpret, favor, and recall information in a way that confirms one’s preexisting beliefs o...

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Feedback loop

A feedback loop in UX design is a system designed to provide users with real-time information about their actions or progress towards a goal...

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Progressive disclosure

Progressive disclosure is a design strategy that presents only the necessary or requested information to the user at any given time, thereby...

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Law of proximity

The law of proximity is a principle from Gestalt psychology that suggests elements that are close to each other in space are perceived as mo...

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Aha! moment

The Aha! moment in UX design refers to the point at which a user suddenly understands the value or functionality of a product. This moment i...

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Nudge

A nudge in UX design refers to subtle design cues or features that encourage users to take certain actions without being forceful or limitin...

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Design consistency

Design consistency refers to the uniform application of visual and functional elements across a product. It ensures that once users learn ho...

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Authority

Authority in UX design involves leveraging the perception of expertise or trustworthiness to influence user behavior and decision-making. Th...

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Scarcity

Scarcity in UX design leverages the psychological principle that limited availability increases an item's perceived value. This can encourag...

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Reciprocity

Reciprocity in UX design refers to the psychological tendency for people to want to give back when they receive something. In UX, this can b...

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Social proof

Social proof in UX design uses the influence of others’ actions and opinions to reassure users and guide their decisions. It's based on the ...

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Font hierarchy

Font hierarchy in UX design involves using typography strategically to organize content, convey importance, and guide the user's attention t...

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Visual hierarchy

Visual hierarchy in UX design refers to the arrangement of elements in a way that implies importance, guiding the user's attention to differ...

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Cognitive load

Cognitive load refers to the amount of mental processing power needed to use a product. In UX design, managing cognitive load involves simpl...

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Hick’s law

Hick’s law states that the time it takes for a person to make a decision increases with the number and complexity of choices. In UX design, ...

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Gutenberg principle

The Gutenberg principle, or the Z-pattern layout, describes the natural reading flow of the eye across a page — left to right and top to bot...

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